Crashed Ship (Tier 2)
Features
– tighter layout, close quarters
– 1 NPC spawn
– red card door
– ziplines
Utilities
– 1 hoverbike spawn
– 2 Recyclers
– 1 refinery
Loot
– 1 elite crate spawn
– 10 random crate spawns (can spawn a brown/green crate)
– + various other food boxes/toolboxes/etc
Hydro Extract (Tier 1+)
Features
– mid-range play style with various height advantage opportunities
– green keycard door (+ fuse)
– various zip lines to get from each extractor to loot
Utilities
– 1 recycler
Loot
– 3 green crate spawns
– 2 brown crate spawns
– 2 diesel barrel spawns
– + various other food boxes/toolboxes/etc
Military Facility (Tier 3)
Features
– Darker environment and closer quarters play style with essentially 1 way in and out
– blue keycard door to enter (no fuse needed)
– red keycard door (no fuse needed)
– 8 NPC spawners
Utilities
– 1 Recycler
– 1 Research table
Loot
– 3 elite crates spawns (behind red keycard door)
– 8 green crate spawns
– 6 brown crate spawns
– 7 random spawn crates (can spawn a brown/green crate)
– 2 diesel barrel spawns
– + various other food/barrel/tool spawns
Oxygen Factory (Tier 3)
Features
– Larger monument with various types of play style, typically mid-long range gun fights
– Martian bradley
– red keycard door at the top (+fuse)
– 8 total NPC spawns
– blue keycard door at the bottom (+ fuse)
– hackable crate spawn
– various ziplines
– 1 hover bike spawn
Utilities
– Refinery
– 2 recyclers
Loot
– 1 hackable crate spawn
– 5 Elite crate spawns at the top (3 in redcard room, 1 in bluecard room, 1 freely available at the top after killing a heavy)
– 9 green crate spawns
– 13 brown crate spawns
– 5 custom yellow crate spawns
– 5 random spawn crates (can spawn a brown/green crate)
– 2 diesel crate spawns
– + various other foodbox/barrel/tools spawns procedurally
Robotics Lab (Tier 2)
Features
– Both close and mid-range play style opportunities
– 3 NPC spawns
– hackable crate spawn
– blue keycard door (+ fuse)
– various ziplines
Utilities
– 1 recycler
– 1 repair bench
– 2 refineries
– 1 repair bench
– 1 hoverbike spawn
Loot
– 1 hackable crate
– 1 elite crate (behind blue keycard door)
– 5 green crate spawns
– 12 random crate spawns (can spawn a brown/green crate)
– + various other food boxes/toolboxes/etc
Video Coming Soon
Airfield (Tier 2)
Features
– large and open layout
– Various climbable towers and height advantages
– 8 NPC spawns
– various ziplines
Utilities
– 2 refineries
– 2 recyclers
– 1 repair bench
– 1 research table
Loot
– 1 elite crate (no keycard to access)
– 15 random spawn crates (can spawn a brown/green crate)
– 4 brown crate spawns
– 2 diesel barrel spawns
– + various other food boxes/toolboxes/etc